Super (Quick) Smash Bros. Ultimate Impressions
Published on September 12, 2018
We’re three months away from Nintendo’s most anticipated title since Super Mario Odyssey and gamers cannot wait to get their hands on Super Smash Bros. Ultimate. At this year’s PAX West, I had an opportunity to sit down and try my hand at the multiplayer brawler. Visually, the game is a slight notch above Super Smash Bros. for Wii U with improvements in lighting and shading. Fighter animations and effects are clean and crisp, and there is much attention to detail with the fighters. The stages also look wonderful as the game contains a plethora of old stages, returning stages, and new stages. To top it all off, the game continues the series’ mantra of running at a silky smooth 60fps.
For fans of the series, the most noticeable gameplay change is the increased speed at which fighters move and attack. The game’s pace is much faster than that of Super Smash Bros. For Wii U/3DS leading to intense, high tempo action. Even smaller things like the speed at which fighters fly off the stage has been increased, allowing players to get back into the action quicker. Although the speed is faster, the control of your fighter’s movement remains strong. While the demo was only playable with Switch Pro Controllers, the buttons and joysticks felt very responsive allowing for quick and precise executions. Simple actions such as jumping feel much quicker even for slower fighters such as Ganondorf and Bowser. New faces like Ridley and Inklings are also fun to play with as they each have a unique and interesting move set that makes them an excellent addition to the Smash cast. Ridley, in particular, has a tricky to execute smash attack that feels extremely satisfying to land on an opponent.
Although I only had ten minutes to enjoy it, the gameplay was hectic, fun, and non-stop. The game is improving on all aspects that make the series great, and I have high hopes that this game will be the best in the series. December 7th can’t come soon enough.