Features

Best Video Game Title Screens

By Tristan Jung | November 7, 2018

Published on One of the most under-appreciated parts of a video game is the title screen. Often ignored or immediately skipped by players, it’s a shame when developers put in […]

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How Much Time Does the 3DS Have Left?

By D.W. Wallach | October 23, 2018

With a new Switch on the way, what’s next for the handheld console? Published on In February 2004, Nintendo President Hiroshi Yamauchi expressed his feelings of urgency about the next […]

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Attentat 1942 and a New Era of Games in Germany

By D.W. Wallach | September 24, 2018

On August 8, Germany’s video game classification board, the USK, announced that they would be lifting their blanket ban on Nazi imagery in video games. This follows a decision by […]

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Could Video Game QA Be the Next Field to Face Scrutiny for Work Conditions?

By D.W. Wallach | September 4, 2018

Like any massive undertaking of art, a single Triple-A video game is an artifact encapsulating the dozens of unique sectors of skilled, professional labor that went into its creation. So […]

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The Turing Tests of PUBG Mobile

By D.W. Wallach | July 11, 2018

In 1950, Alan Turing first proposed the concept that would eventually become known as “The Turing Test.” He proposed that instead of trying to answer the question of whether machines can […]

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The Unusual Kindness of Celeste

By D.W. Wallach | April 14, 2018

About 20 minutes into this single stage alone and I’ve died 153 times. The character death animation isn’t gratuitous; your character touches an environmental hazard, and the sprite disappears in […]

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What Makes a Game Good?

By Alex Nester | April 13, 2018

Published on Having read through a review, it is not always obvious why the reviewer pinpointed certain aspects of a game and how it contributed to the overall rating. In […]

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The (Lost) Game Awards 2017

By Tristan Jung | December 25, 2017

Published on It may have been a few weeks since The Game Awards, but many people are not aware that a couple of categories were not present at the show this […]

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How to Create a Collector’s Edition for Your Game

By Tristan Jung | December 3, 2017

Published on Hey there PUBLISHER_NAME! Are you looking to provide more value to gamers while padding your wallet with a bit more money? Want to do it in a way […]

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